During the production of Zombie Army 4, I was part of the environment art team that was responsible for the final level of the campaign, Hell Machine, this including the interior of the actual machine.
I was mostly responsible for defining the organic shape and elements of this area. This including asset creation, material creation, material blending, set dressing, performance, and optimization.
As with any project, numerous people contributed to making the final product and I'm thankful to have worked alongside them.