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Hell Machine - Zombie Army 4

During the production of Zombie Army 4, I was part of the environment art team that was responsible for the final level of the campaign, Hell Machine.
I was responsible for defining different workflows that were used in creating the level of destruction, world-building, set dressing, asset creation, material creation, performance, and optimization.
As with any project, numerous people contributed to making the final product and I'm thankful to have worked alongside them.